Case Studies

Bandai Namco Entertainment Inc. - Ace Angler Fishing Spirits Mobile

  By using an already prepared server program to develop the game, we were able to achieve a game cycle much faster.
Normally, we would first prepare the server program and then incorporate it into the content side, but since we did not need to prepare the server program, we were able to shorten the development time.
If we have the opportunity, we would like to use it again. I think it is a great advantage for projects that want to speed up development and release in a short period of time.
―― Bandai Namco Entertainment Inc. Producer.
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TAKARA TOMY A.R.T.S Inc. - Dragon Quest Dai no Daibouken Cross Blade

  The most important point was the speed of development. As we have done in the past, it is time consuming to start up and proceed with the development of the server system piece by piece in the initial development. The GS2 documentation not only describes the API, but also includes program fragments for various programming languages. By combining them, we were able to incorporate online functionality into the game, which was by far the fastest way to do it compared to creating it from scratch.
―― TAKARA TOMY A.R.T.S
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TAKARA TOMY A.R.T.S Inc. and SYNSPHERE Inc. - Waccha Primagi!

  (while checking the current cost) Hey...isn't that...isn't that cheap, GS2, is this price OK? I actually hadn't looked at the fees until now, but I feel tremendously relieved. Frankly, it is much cheaper than I had estimated beforehand. We are planning to increase the number of functions we use in future versions of the software, and for this amount of money, we will be able to do so with peace of mind.
―― TAKARA TOMY A.R.T.S and SYNSPHERE.
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Bandai Namco Entertainment Inc. - ASOBISTORE EXPO 2021

  Originally, back-end development took nearly a year. However, GS2 already provides a variety of functions, which can be combined to achieve what you want. We were able to introduce and release the product in a short period of time (practically two months). If we had not adopted GS2, it would have been difficult to implement in such a short period of time. Not only the time frame, but also the technical support and assistance we received from GS2 allowed us to minimize the size of the development team compared to normal development.
―― Bandai Namco Entertainment Inc.
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